About vectormovement

This blog deals with vector movement;  a way to simulate Newtonian movement in games. I will try to focus on my own paper and pencil space combat game Intercept but will also cover other vector movement games or systems and from time to time random ramblings about Science Fiction, paper and pencil roleplaying, Science and whatever else that strikes my fancy.

Contact me by posting here at my blog or sending e-mail to VectormovementFnordGmail.com (replace Fnord with your favourite cinnamon-bun shaped character).

Disclaimers

Everything in the Vectormovement blog is Copyright Anders Backman 2009-2011. All rights are reserved.

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 – 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Some material presented here mention the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

Opinion Making your own game rules to be used for a published rpg without asking the owner for permission should be legal and within fair use. Feel free to discuss this.

2 Responses to “About vectormovement”

  1. In the intercept rules you mention a set of personal combat rules called initiative. I’m interested I reading them but having trouble finding them. Are they available online?

    • They aren’t anywhere near a shape to show others as they are in the middle of being converted into English. I’ll post on the blog when I have something but bear in mind that it is very particular to my own Traveller rpg campaign I played with my kids 🙂

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